names are hard

This is giving me throwback to 2011 when I was blogging daily about everything and nothing.

I find it really hard to be succinct in the short character limits on social media. Well.. I’m just not the best at being succinct in general. Even now, on my first dev log, I just don’t know where to start!

We are supposed to have had a demo out on itch but we seem to be having issues regarding the amount of assets that are in the game. And this isn’t even with all of the assets..

Usagi in spring

Usagi in spring

 

“The textures takes too much ram to decompress, but for webgl builds its all preloaded before so at just loading I think it will crash on casual pcs esp laptops”

- Alvin

 

We might have to abandon an online demo completely and go the app demo route. Unfortunately it might take longer because you have to submit the demo first. I’m just hoping Alvin still has some luck left on his end.

I’m just glad with how far we’ve come. Even with all of these bumps in the road. Not that anyone is counting but this is my 4th attempt at getting a fashion game out there since 2019. The mechanics we have in the game have gone through countless variations, scaling up, down and sideways.

It’s been a strange strange journey but I think I’m finally on the right track. I’m excited to show all of you Fashienthusiasts what we’ve made and what else we can do. In the meantime, I’m also excited to update this website once in a while to talk fashion games. The goodies, the oldies and anything else in between.

with luv,

Muv

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frustration demonstration